[−][src]Trait gfx_hal::device::Device
Overview
A Device
is responsible for creating and managing resources for the physical device
it was created from.
Resource Construction and Handling
This device structure can then be used to create and manage different resources, like buffers, shader programs and textures. See the individual methods for more information.
Mutability
All the methods get &self
. Any internal mutability of the Device
is hidden from the user.
Synchronization
Device
should be usable concurrently from multiple threads. The Send
and Sync
bounds
are not enforced at the HAL level due to OpenGL constraint (to be revised). Users can still
benefit from the backends that support synchronization of the Device
.
Required methods
unsafe fn allocate_memory(
&self,
memory_type: MemoryTypeId,
size: u64
) -> Result<B::Memory, AllocationError>
&self,
memory_type: MemoryTypeId,
size: u64
) -> Result<B::Memory, AllocationError>
Allocates a memory segment of a specified type.
There is only a limited amount of allocations allowed depending on the implementation!
Arguments
memory_type
- Index of the memory type in the memory properties of the associated physical device.size
- Size of the allocation.
unsafe fn free_memory(&self, memory: B::Memory)
Free device memory
unsafe fn create_command_pool(
&self,
family: QueueFamilyId,
create_flags: CommandPoolCreateFlags
) -> Result<B::CommandPool, OutOfMemory>
&self,
family: QueueFamilyId,
create_flags: CommandPoolCreateFlags
) -> Result<B::CommandPool, OutOfMemory>
Create a new command pool for a given queue family.
Note: the family has to be associated by one as the Gpu::queue_groups
.
unsafe fn destroy_command_pool(&self, pool: B::CommandPool)
Destroy a command pool.
unsafe fn create_render_pass<'a, IA, IS, ID>(
&self,
attachments: IA,
subpasses: IS,
dependencies: ID
) -> Result<B::RenderPass, OutOfMemory> where
IA: IntoIterator,
IA::Item: Borrow<Attachment>,
IS: IntoIterator,
IS::Item: Borrow<SubpassDesc<'a>>,
ID: IntoIterator,
ID::Item: Borrow<SubpassDependency>,
&self,
attachments: IA,
subpasses: IS,
dependencies: ID
) -> Result<B::RenderPass, OutOfMemory> where
IA: IntoIterator,
IA::Item: Borrow<Attachment>,
IS: IntoIterator,
IS::Item: Borrow<SubpassDesc<'a>>,
ID: IntoIterator,
ID::Item: Borrow<SubpassDependency>,
Create a render pass with the given attachments and subpasses.
A render pass represents a collection of attachments, subpasses, and dependencies between the subpasses, and describes how the attachments are used over the course of the subpasses. The use of a render pass in a command buffer is a render pass instance.
unsafe fn destroy_render_pass(&self, rp: B::RenderPass)
Destroy a RenderPass
.
unsafe fn create_pipeline_layout<IS, IR>(
&self,
set_layouts: IS,
push_constant: IR
) -> Result<B::PipelineLayout, OutOfMemory> where
IS: IntoIterator,
IS::Item: Borrow<B::DescriptorSetLayout>,
IR: IntoIterator,
IR::Item: Borrow<(ShaderStageFlags, Range<u32>)>,
&self,
set_layouts: IS,
push_constant: IR
) -> Result<B::PipelineLayout, OutOfMemory> where
IS: IntoIterator,
IS::Item: Borrow<B::DescriptorSetLayout>,
IR: IntoIterator,
IR::Item: Borrow<(ShaderStageFlags, Range<u32>)>,
Create a new pipeline layout object.
Arguments
set_layouts
- Descriptor set layoutspush_constants
- Ranges of push constants. A shader stage may only contain one push constant block. The range is defined in units of bytes.
PipelineLayout
Access to descriptor sets from a pipeline is accomplished through a pipeline layout. Zero or more descriptor set layouts and zero or more push constant ranges are combined to form a pipeline layout object which describes the complete set of resources that can be accessed by a pipeline. The pipeline layout represents a sequence of descriptor sets with each having a specific layout. This sequence of layouts is used to determine the interface between shader stages and shader resources. Each pipeline is created using a pipeline layout.
unsafe fn destroy_pipeline_layout(&self, layout: B::PipelineLayout)
Destroy a pipeline layout object
unsafe fn create_pipeline_cache(
&self,
data: Option<&[u8]>
) -> Result<B::PipelineCache, OutOfMemory>
&self,
data: Option<&[u8]>
) -> Result<B::PipelineCache, OutOfMemory>
Create a pipeline cache object.
unsafe fn get_pipeline_cache_data(
&self,
cache: &B::PipelineCache
) -> Result<Vec<u8>, OutOfMemory>
&self,
cache: &B::PipelineCache
) -> Result<Vec<u8>, OutOfMemory>
Retrieve data from pipeline cache object.
unsafe fn merge_pipeline_caches<I>(
&self,
target: &B::PipelineCache,
sources: I
) -> Result<(), OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<B::PipelineCache>,
&self,
target: &B::PipelineCache,
sources: I
) -> Result<(), OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<B::PipelineCache>,
Merge a number of source pipeline caches into the target one.
unsafe fn destroy_pipeline_cache(&self, cache: B::PipelineCache)
Destroy a pipeline cache object.
unsafe fn create_graphics_pipeline<'a>(
&self,
desc: &GraphicsPipelineDesc<'a, B>,
cache: Option<&B::PipelineCache>
) -> Result<B::GraphicsPipeline, CreationError>
&self,
desc: &GraphicsPipelineDesc<'a, B>,
cache: Option<&B::PipelineCache>
) -> Result<B::GraphicsPipeline, CreationError>
Create a graphics pipeline.
unsafe fn destroy_graphics_pipeline(&self, pipeline: B::GraphicsPipeline)
Destroy a graphics pipeline.
The graphics pipeline shouldn't be destroyed before any submitted command buffer, which references the graphics pipeline, has finished execution.
unsafe fn create_compute_pipeline<'a>(
&self,
desc: &ComputePipelineDesc<'a, B>,
cache: Option<&B::PipelineCache>
) -> Result<B::ComputePipeline, CreationError>
&self,
desc: &ComputePipelineDesc<'a, B>,
cache: Option<&B::PipelineCache>
) -> Result<B::ComputePipeline, CreationError>
Create a compute pipeline.
unsafe fn destroy_compute_pipeline(&self, pipeline: B::ComputePipeline)
Destroy a compute pipeline.
The compute pipeline shouldn't be destroyed before any submitted command buffer, which references the compute pipeline, has finished execution.
unsafe fn create_framebuffer<I>(
&self,
pass: &B::RenderPass,
attachments: I,
extent: Extent
) -> Result<B::Framebuffer, OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<B::ImageView>,
&self,
pass: &B::RenderPass,
attachments: I,
extent: Extent
) -> Result<B::Framebuffer, OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<B::ImageView>,
Create a new framebuffer object.
Safety
extent.width
,extent.height
andextent.depth
must be greater than0
.
unsafe fn destroy_framebuffer(&self, buf: B::Framebuffer)
Destroy a framebuffer.
The framebuffer shouldn't be destroy before any submitted command buffer, which references the framebuffer, has finished execution.
unsafe fn create_shader_module(
&self,
spirv_data: &[u32]
) -> Result<B::ShaderModule, ShaderError>
&self,
spirv_data: &[u32]
) -> Result<B::ShaderModule, ShaderError>
Create a new shader module object through the SPIR-V binary data.
Once a shader module has been created, any entry points it contains can be used in pipeline shader stages as described in Compute Pipelines and Graphics Pipelines.
unsafe fn destroy_shader_module(&self, shader: B::ShaderModule)
Destroy a shader module module
A shader module can be destroyed while pipelines created using its shaders are still in use.
unsafe fn create_buffer(
&self,
size: u64,
usage: Usage
) -> Result<B::Buffer, CreationError>
&self,
size: u64,
usage: Usage
) -> Result<B::Buffer, CreationError>
Create a new buffer (unbound).
The created buffer won't have associated memory until bind_buffer_memory
is called.
unsafe fn get_buffer_requirements(&self, buf: &B::Buffer) -> Requirements
Get memory requirements for the buffer
unsafe fn bind_buffer_memory(
&self,
memory: &B::Memory,
offset: u64,
buf: &mut B::Buffer
) -> Result<(), BindError>
&self,
memory: &B::Memory,
offset: u64,
buf: &mut B::Buffer
) -> Result<(), BindError>
Bind memory to a buffer.
Be sure to check that there is enough memory available for the buffer.
Use get_buffer_requirements
to acquire the memory requirements.
unsafe fn destroy_buffer(&self, buffer: B::Buffer)
Destroy a buffer.
The buffer shouldn't be destroyed before any submitted command buffer, which references the images, has finished execution.
unsafe fn create_buffer_view(
&self,
buf: &B::Buffer,
fmt: Option<Format>,
range: SubRange
) -> Result<B::BufferView, ViewCreationError>
&self,
buf: &B::Buffer,
fmt: Option<Format>,
range: SubRange
) -> Result<B::BufferView, ViewCreationError>
Create a new buffer view object
unsafe fn destroy_buffer_view(&self, view: B::BufferView)
Destroy a buffer view object
unsafe fn create_image(
&self,
kind: Kind,
mip_levels: Level,
format: Format,
tiling: Tiling,
usage: Usage,
view_caps: ViewCapabilities
) -> Result<B::Image, CreationError>
&self,
kind: Kind,
mip_levels: Level,
format: Format,
tiling: Tiling,
usage: Usage,
view_caps: ViewCapabilities
) -> Result<B::Image, CreationError>
Create a new image object
unsafe fn get_image_requirements(&self, image: &B::Image) -> Requirements
Get memory requirements for the Image
unsafe fn get_image_subresource_footprint(
&self,
image: &B::Image,
subresource: Subresource
) -> SubresourceFootprint
&self,
image: &B::Image,
subresource: Subresource
) -> SubresourceFootprint
unsafe fn bind_image_memory(
&self,
memory: &B::Memory,
offset: u64,
image: &mut B::Image
) -> Result<(), BindError>
&self,
memory: &B::Memory,
offset: u64,
image: &mut B::Image
) -> Result<(), BindError>
Bind device memory to an image object
unsafe fn destroy_image(&self, image: B::Image)
Destroy an image.
The image shouldn't be destroyed before any submitted command buffer, which references the images, has finished execution.
unsafe fn create_image_view(
&self,
image: &B::Image,
view_kind: ViewKind,
format: Format,
swizzle: Swizzle,
range: SubresourceRange
) -> Result<B::ImageView, ViewCreationError>
&self,
image: &B::Image,
view_kind: ViewKind,
format: Format,
swizzle: Swizzle,
range: SubresourceRange
) -> Result<B::ImageView, ViewCreationError>
Create an image view from an existing image
unsafe fn destroy_image_view(&self, view: B::ImageView)
Destroy an image view object
unsafe fn create_sampler(
&self,
desc: &SamplerDesc
) -> Result<B::Sampler, AllocationError>
&self,
desc: &SamplerDesc
) -> Result<B::Sampler, AllocationError>
Create a new sampler object
unsafe fn destroy_sampler(&self, sampler: B::Sampler)
Destroy a sampler object
unsafe fn create_descriptor_pool<I>(
&self,
max_sets: usize,
descriptor_ranges: I,
flags: DescriptorPoolCreateFlags
) -> Result<B::DescriptorPool, OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<DescriptorRangeDesc>,
&self,
max_sets: usize,
descriptor_ranges: I,
flags: DescriptorPoolCreateFlags
) -> Result<B::DescriptorPool, OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<DescriptorRangeDesc>,
Create a descriptor pool.
Descriptor pools allow allocation of descriptor sets. The pool can't be modified directly, only through updating descriptor sets.
unsafe fn destroy_descriptor_pool(&self, pool: B::DescriptorPool)
Destroy a descriptor pool object
When a pool is destroyed, all descriptor sets allocated from the pool are implicitly freed and become invalid. Descriptor sets allocated from a given pool do not need to be freed before destroying that descriptor pool.
unsafe fn create_descriptor_set_layout<I, J>(
&self,
bindings: I,
immutable_samplers: J
) -> Result<B::DescriptorSetLayout, OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<DescriptorSetLayoutBinding>,
J: IntoIterator,
J::Item: Borrow<B::Sampler>,
&self,
bindings: I,
immutable_samplers: J
) -> Result<B::DescriptorSetLayout, OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<DescriptorSetLayoutBinding>,
J: IntoIterator,
J::Item: Borrow<B::Sampler>,
Create a descriptor set layout.
A descriptor set layout object is defined by an array of zero or more descriptor bindings. Each individual descriptor binding is specified by a descriptor type, a count (array size) of the number of descriptors in the binding, a set of shader stages that can access the binding, and (if using immutable samplers) an array of sampler descriptors.
unsafe fn destroy_descriptor_set_layout(&self, layout: B::DescriptorSetLayout)
Destroy a descriptor set layout object
unsafe fn write_descriptor_sets<'a, I, J>(&self, write_iter: I) where
I: IntoIterator<Item = DescriptorSetWrite<'a, B, J>>,
J: IntoIterator,
J::Item: Borrow<Descriptor<'a, B>>,
I: IntoIterator<Item = DescriptorSetWrite<'a, B, J>>,
J: IntoIterator,
J::Item: Borrow<Descriptor<'a, B>>,
Specifying the parameters of a descriptor set write operation
unsafe fn copy_descriptor_sets<'a, I>(&self, copy_iter: I) where
I: IntoIterator,
I::Item: Borrow<DescriptorSetCopy<'a, B>>,
I: IntoIterator,
I::Item: Borrow<DescriptorSetCopy<'a, B>>,
Structure specifying a copy descriptor set operation
unsafe fn map_memory(
&self,
memory: &B::Memory,
segment: Segment
) -> Result<*mut u8, MapError>
&self,
memory: &B::Memory,
segment: Segment
) -> Result<*mut u8, MapError>
Map a memory object into application address space
Call map_memory()
to retrieve a host virtual address pointer to a region of a mappable memory object
unsafe fn flush_mapped_memory_ranges<'a, I>(
&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<(&'a B::Memory, Segment)>,
&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<(&'a B::Memory, Segment)>,
Flush mapped memory ranges
unsafe fn invalidate_mapped_memory_ranges<'a, I>(
&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<(&'a B::Memory, Segment)>,
&self,
ranges: I
) -> Result<(), OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<(&'a B::Memory, Segment)>,
Invalidate ranges of non-coherent memory from the host caches
unsafe fn unmap_memory(&self, memory: &B::Memory)
Unmap a memory object once host access to it is no longer needed by the application
fn create_semaphore(&self) -> Result<B::Semaphore, OutOfMemory>
Create a new semaphore object
unsafe fn destroy_semaphore(&self, semaphore: B::Semaphore)
Destroy a semaphore object
fn create_fence(&self, signaled: bool) -> Result<B::Fence, OutOfMemory>
Create a new fence object
Fences are a synchronization primitive that can be used to insert a dependency from a queue to the host. Fences have two states - signaled and unsignaled. A fence can be signaled as part of the execution of a queue submission command. Fences can be unsignaled on the host with reset_fences. Fences can be waited on by the host with the wait_for_fences command, and the current state can be queried with get_fence_status.
unsafe fn get_fence_status(&self, fence: &B::Fence) -> Result<bool, DeviceLost>
true for signaled, false for not ready
unsafe fn destroy_fence(&self, fence: B::Fence)
Destroy a fence object
fn create_event(&self) -> Result<B::Event, OutOfMemory>
Create an event object.
unsafe fn destroy_event(&self, event: B::Event)
Destroy an event object.
unsafe fn get_event_status(
&self,
event: &B::Event
) -> Result<bool, OomOrDeviceLost>
&self,
event: &B::Event
) -> Result<bool, OomOrDeviceLost>
Query the status of an event.
Returns true
if the event is set, or false
if it is reset.
unsafe fn set_event(&self, event: &B::Event) -> Result<(), OutOfMemory>
Sets an event.
unsafe fn reset_event(&self, event: &B::Event) -> Result<(), OutOfMemory>
Resets an event.
unsafe fn create_query_pool(
&self,
ty: Type,
count: Id
) -> Result<B::QueryPool, CreationError>
&self,
ty: Type,
count: Id
) -> Result<B::QueryPool, CreationError>
Create a new query pool object
Queries are managed using query pool objects. Each query pool is a collection of a specific number of queries of a particular type.
unsafe fn destroy_query_pool(&self, pool: B::QueryPool)
Destroy a query pool object
unsafe fn get_query_pool_results(
&self,
pool: &B::QueryPool,
queries: Range<Id>,
data: &mut [u8],
stride: Offset,
flags: ResultFlags
) -> Result<bool, OomOrDeviceLost>
&self,
pool: &B::QueryPool,
queries: Range<Id>,
data: &mut [u8],
stride: Offset,
flags: ResultFlags
) -> Result<bool, OomOrDeviceLost>
Get query pool results into the specified CPU memory.
Returns Ok(false)
if the results are not ready yet and neither of WAIT
or PARTIAL
flags are set.
unsafe fn create_swapchain(
&self,
surface: &mut B::Surface,
config: SwapchainConfig,
old_swapchain: Option<B::Swapchain>
) -> Result<(B::Swapchain, Vec<B::Image>), CreationError>
&self,
surface: &mut B::Surface,
config: SwapchainConfig,
old_swapchain: Option<B::Swapchain>
) -> Result<(B::Swapchain, Vec<B::Image>), CreationError>
Create a new swapchain from a surface and a queue family, optionally providing the old swapchain to aid in resource reuse and rendering continuity.
Note: The number of exposed images in the back buffer might differ from number of internally used buffers.
Safety
The queue family must support surface presentation.
This can be checked by calling supports_queue_family
on this surface.
Examples
use gfx_hal::{prelude::*, format::Format, window::SwapchainConfig}; let swapchain_config = SwapchainConfig::new(100, 100, Format::Rgba8Srgb, 2); device.create_swapchain(&mut surface, swapchain_config, None);
unsafe fn destroy_swapchain(&self, swapchain: B::Swapchain)
fn wait_idle(&self) -> Result<(), OutOfMemory>
Wait for all queues associated with this device to idle.
Host access to all queues needs to be externally sycnhronized!
unsafe fn set_image_name(&self, image: &mut B::Image, name: &str)
Associate a name with an image, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_buffer_name(&self, buffer: &mut B::Buffer, name: &str)
Associate a name with a buffer, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_command_buffer_name(
&self,
command_buffer: &mut B::CommandBuffer,
name: &str
)
&self,
command_buffer: &mut B::CommandBuffer,
name: &str
)
Associate a name with a command buffer, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_semaphore_name(&self, semaphore: &mut B::Semaphore, name: &str)
Associate a name with a semaphore, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_fence_name(&self, fence: &mut B::Fence, name: &str)
Associate a name with a fence, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_framebuffer_name(
&self,
framebuffer: &mut B::Framebuffer,
name: &str
)
&self,
framebuffer: &mut B::Framebuffer,
name: &str
)
Associate a name with a framebuffer, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_render_pass_name(
&self,
render_pass: &mut B::RenderPass,
name: &str
)
&self,
render_pass: &mut B::RenderPass,
name: &str
)
Associate a name with a render pass, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_descriptor_set_name(
&self,
descriptor_set: &mut B::DescriptorSet,
name: &str
)
&self,
descriptor_set: &mut B::DescriptorSet,
name: &str
)
Associate a name with a descriptor set, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
unsafe fn set_descriptor_set_layout_name(
&self,
descriptor_set_layout: &mut B::DescriptorSetLayout,
name: &str
)
&self,
descriptor_set_layout: &mut B::DescriptorSetLayout,
name: &str
)
Associate a name with a descriptor set layout, for easier debugging in external tools or with validation layers that can print a friendly name when referring to objects in error messages
Provided methods
unsafe fn create_graphics_pipelines<'a, I>(
&self,
descs: I,
cache: Option<&B::PipelineCache>
) -> Vec<Result<B::GraphicsPipeline, CreationError>> where
I: IntoIterator,
I::Item: Borrow<GraphicsPipelineDesc<'a, B>>,
&self,
descs: I,
cache: Option<&B::PipelineCache>
) -> Vec<Result<B::GraphicsPipeline, CreationError>> where
I: IntoIterator,
I::Item: Borrow<GraphicsPipelineDesc<'a, B>>,
Create graphics pipelines.
unsafe fn create_compute_pipelines<'a, I>(
&self,
descs: I,
cache: Option<&B::PipelineCache>
) -> Vec<Result<B::ComputePipeline, CreationError>> where
I: IntoIterator,
I::Item: Borrow<ComputePipelineDesc<'a, B>>,
&self,
descs: I,
cache: Option<&B::PipelineCache>
) -> Vec<Result<B::ComputePipeline, CreationError>> where
I: IntoIterator,
I::Item: Borrow<ComputePipelineDesc<'a, B>>,
Create compute pipelines.
unsafe fn reset_fence(&self, fence: &B::Fence) -> Result<(), OutOfMemory>
unsafe fn reset_fences<I>(&self, fences: I) -> Result<(), OutOfMemory> where
I: IntoIterator,
I::Item: Borrow<B::Fence>,
I: IntoIterator,
I::Item: Borrow<B::Fence>,
unsafe fn wait_for_fence(
&self,
fence: &B::Fence,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost>
&self,
fence: &B::Fence,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost>
Blocks until the given fence is signaled. Returns true if the fence was signaled before the timeout.
unsafe fn wait_for_fences<I>(
&self,
fences: I,
wait: WaitFor,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost> where
I: IntoIterator,
I::Item: Borrow<B::Fence>,
&self,
fences: I,
wait: WaitFor,
timeout_ns: u64
) -> Result<bool, OomOrDeviceLost> where
I: IntoIterator,
I::Item: Borrow<B::Fence>,
Blocks until all or one of the given fences are signaled. Returns true if fences were signaled before the timeout.