1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
use crate::{
device::RenderPassContext,
id::{DeviceId, PipelineLayoutId, ShaderModuleId},
validation::StageError,
LifeGuard, RawString, RefCount, Stored,
};
use std::borrow::Borrow;
use wgt::{
BufferAddress, ColorStateDescriptor, DepthStencilStateDescriptor, IndexFormat, InputStepMode,
PrimitiveTopology, RasterizationStateDescriptor, VertexAttributeDescriptor,
};
#[repr(C)]
#[derive(Debug)]
pub struct VertexBufferLayoutDescriptor {
pub array_stride: BufferAddress,
pub step_mode: InputStepMode,
pub attributes: *const VertexAttributeDescriptor,
pub attributes_length: usize,
}
#[repr(C)]
#[derive(Debug)]
pub struct VertexStateDescriptor {
pub index_format: IndexFormat,
pub vertex_buffers: *const VertexBufferLayoutDescriptor,
pub vertex_buffers_length: usize,
}
#[repr(C)]
#[derive(Debug)]
pub enum ShaderModuleSource<'a> {
SpirV(&'a [u32]),
Wgsl(&'a str),
Naga(naga::Module),
}
#[derive(Debug)]
pub struct ShaderModule<B: hal::Backend> {
pub(crate) raw: B::ShaderModule,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) module: Option<naga::Module>,
}
#[repr(C)]
#[derive(Debug)]
pub struct ProgrammableStageDescriptor {
pub module: ShaderModuleId,
pub entry_point: RawString,
}
#[repr(C)]
#[derive(Debug)]
pub struct ComputePipelineDescriptor {
pub layout: PipelineLayoutId,
pub compute_stage: ProgrammableStageDescriptor,
}
#[derive(Clone, Debug)]
pub enum ComputePipelineError {
Stage(StageError),
}
#[derive(Debug)]
pub struct ComputePipeline<B: hal::Backend> {
pub(crate) raw: B::ComputePipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) life_guard: LifeGuard,
}
impl<B: hal::Backend> Borrow<RefCount> for ComputePipeline<B> {
fn borrow(&self) -> &RefCount {
self.life_guard.ref_count.as_ref().unwrap()
}
}
#[repr(C)]
#[derive(Debug)]
pub struct RenderPipelineDescriptor {
pub layout: PipelineLayoutId,
pub vertex_stage: ProgrammableStageDescriptor,
pub fragment_stage: *const ProgrammableStageDescriptor,
pub primitive_topology: PrimitiveTopology,
pub rasterization_state: *const RasterizationStateDescriptor,
pub color_states: *const ColorStateDescriptor,
pub color_states_length: usize,
pub depth_stencil_state: *const DepthStencilStateDescriptor,
pub vertex_state: VertexStateDescriptor,
pub sample_count: u32,
pub sample_mask: u32,
pub alpha_to_coverage_enabled: bool,
}
#[derive(Clone, Debug)]
pub enum RenderPipelineError {
InvalidVertexAttributeOffset {
location: wgt::ShaderLocation,
offset: BufferAddress,
},
Stage {
flag: wgt::ShaderStage,
error: StageError,
},
IncompatibleOutputFormat {
index: u8,
},
InvalidSampleCount(u32),
}
bitflags::bitflags! {
#[repr(transparent)]
pub struct PipelineFlags: u32 {
const BLEND_COLOR = 1;
const STENCIL_REFERENCE = 2;
const DEPTH_STENCIL_READ_ONLY = 4;
}
}
#[derive(Debug)]
pub struct RenderPipeline<B: hal::Backend> {
pub(crate) raw: B::GraphicsPipeline,
pub(crate) layout_id: Stored<PipelineLayoutId>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) pass_context: RenderPassContext,
pub(crate) flags: PipelineFlags,
pub(crate) index_format: IndexFormat,
pub(crate) vertex_strides: Vec<(BufferAddress, InputStepMode)>,
pub(crate) life_guard: LifeGuard,
}
impl<B: hal::Backend> Borrow<RefCount> for RenderPipeline<B> {
fn borrow(&self) -> &RefCount {
self.life_guard.ref_count.as_ref().unwrap()
}
}