[−][src]Struct ash::vk::PhysicalDeviceMeshShaderFeaturesNV
Fields
s_type: StructureType
p_next: *mut c_void
task_shader: Bool32
mesh_shader: Bool32
Methods
impl PhysicalDeviceMeshShaderFeaturesNV
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pub fn builder<'a>() -> PhysicalDeviceMeshShaderFeaturesNVBuilder<'a>
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Trait Implementations
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
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impl Copy for PhysicalDeviceMeshShaderFeaturesNV
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impl Debug for PhysicalDeviceMeshShaderFeaturesNV
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impl Default for PhysicalDeviceMeshShaderFeaturesNV
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impl ExtendsDeviceCreateInfo for PhysicalDeviceMeshShaderFeaturesNV
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,