[−][src]Macro wgpu::vertex_attr_array
Macro to produce an array of [VertexAttributeDescriptor].
Output has type: [VertexAttributeDescriptor; _]. Usage is as follows:
let attrs = vertex_attr_array![0 => Float2, 1 => Float, 2 => Ushort4];
This example specifies a list of three [VertexAttributeDescriptor],
each with the given shader_location and format.
Offsets are calculated automatically.