[−][src]Crate wgpu
A cross-platform graphics and compute library based on WebGPU.
Modules
| util |
Macros
| include_spirv | Macro to load a SPIR-V module statically. |
| vertex_attr_array | Macro to produce an array of [ |
| vertex_format_size | Helper macro which turns a vertex attribute type into a size. |
Structs
| Adapter | Handle to a physical graphics and/or compute device. |
| AdapterInfo | Metadata about a backend adapter. |
| BackendBit | |
| BindGroup | Handle to a binding group. |
| BindGroupDescriptor | Describes a group of bindings and the resources to be bound. |
| BindGroupLayout | Handle to a binding group layout. |
| BindGroupLayoutDescriptor | A description of a bind group layout. |
| BindGroupLayoutEntry | A description of a single binding inside a bind group. |
| Binding | Bindable resource and the slot to bind it to. |
| BlendDescriptor | |
| Buffer | Handle to a GPU-accessible buffer. |
| BufferAsyncError | Error occurred when trying to async map a number. |
| BufferCopyView | View of a buffer which can be used to copy to/from a texture. |
| BufferDescriptorBase | |
| BufferSize | |
| BufferSlice | Slice into a [ |
| BufferUsage | |
| BufferView | Read only view into a mapped buffer. |
| BufferViewMut | Write only view into mapped buffer. |
| Capabilities | |
| Color | |
| ColorStateDescriptor | |
| ColorWrite | |
| CommandBuffer | Handle to a command buffer on the GPU. |
| CommandBufferDescriptor | |
| CommandEncoder | Encodes a series of GPU operations. |
| CommandEncoderDescriptorBase | |
| ComputePass | In-progress recording of a compute pass. |
| ComputePipeline | Handle to a compute pipeline. |
| ComputePipelineDescriptor | Describes a compute pipeline. |
| DepthStencilStateDescriptor | |
| Device | Open connection to a graphics and/or compute device. |
| DeviceDescriptor | |
| Extensions | |
| Extent3d | |
| Instance | Instance of wgpu. First thing you create when using wgpu. |
| Limits | |
| Origin3d | |
| PipelineLayout | Handle to a pipeline layout. |
| PipelineLayoutDescriptor | Describes a pipeline layout. |
| ProgrammableStageDescriptor | Describes a programmable pipeline stage. |
| Queue | Handle to a command queue on a device. |
| RasterizationStateDescriptor | |
| RenderBundle | Pre-prepared reusable bundle of GPU operations. |
| RenderBundleDescriptorBase | |
| RenderBundleEncoder | Encodes a series of GPU operations into a reusable "render bundle". |
| RenderBundleEncoderDescriptor | |
| RenderPass | In-progress recording of a render pass. |
| RenderPassColorAttachmentDescriptorBase | |
| RenderPassDepthStencilAttachmentDescriptorBase | |
| RenderPassDescriptor | Describes the attachments of a [ |
| RenderPipeline | Handle to a rendering (graphics) pipeline. |
| RenderPipelineDescriptor | Describes a render (graphics) pipeline. |
| RequestAdapterOptions | Options for requesting adapter. |
| RequestDeviceError | Requesting a device failed. |
| Sampler | Handle to a sampler. |
| SamplerDescriptorBase | |
| ShaderModule | Handle to a compiled shader module. |
| ShaderStage | |
| StencilStateFaceDescriptor | |
| Surface | Handle to a presentable surface. |
| SwapChain | Handle to a swap chain. |
| SwapChainDescriptor | |
| SwapChainFrame | Result of a successful call to [ |
| SwapChainTexture | Swap chain image that can be rendered to. |
| Texture | Handle to a texture on the GPU. |
| TextureCopyView | View of a texture which can be used to copy to/from a buffer/texture. |
| TextureDataLayout | |
| TextureDescriptorBase | |
| TextureUsage | |
| TextureView | Handle to a texture view. |
| TextureViewDescriptorBase | |
| UnsafeExtensions | |
| VertexAttributeDescriptor | |
| VertexBufferDescriptor | Describes how the vertex buffer is interpreted. |
| VertexStateDescriptor | Describes vertex input state for a render pipeline. |
Enums
| AddressMode | |
| Backend | |
| BindingResource | Resource that can be bound to a pipeline. |
| BindingType | Specific type of a binding. WebGPU spec: https://gpuweb.github.io/gpuweb/#dictdef-gpubindgrouplayoutentry |
| BlendFactor | |
| BlendOperation | |
| CompareFunction | |
| CullMode | |
| DeviceType | Supported physical device types |
| FilterMode | |
| FrontFace | |
| IndexFormat | |
| InputStepMode | |
| LoadOp | |
| Maintain | Passed to [ |
| MapMode | Type of buffer mapping. |
| PowerPreference | |
| PresentMode | |
| PrimitiveTopology | |
| ShaderModuleSource | Source of a shader module. |
| StencilOperation | |
| StoreOp | |
| SwapChainError | Result of an unsuccessful call to [ |
| SwapChainStatus | |
| TextureAspect | |
| TextureComponentType | |
| TextureDimension | |
| TextureFormat | |
| TextureViewDimension | |
| VertexFormat |
Constants
| BIND_BUFFER_ALIGNMENT | Bound uniform/storage buffer offsets must be aligned to this number. |
| COPY_BUFFER_ALIGNMENT | Buffer to buffer copy offsets and sizes must be aligned to this number |
| COPY_BYTES_PER_ROW_ALIGNMENT | Buffer-Texture copies on command encoders have to have the |
Type Definitions
| BufferAddress | |
| BufferDescriptor | Describes a [ |
| CommandEncoderDescriptor | Describes a [ |
| DynamicOffset | |
| NonZeroBufferAddress | |
| RenderBundleDescriptor | Describes a [ |
| RenderPassColorAttachmentDescriptor | Describes a color attachment to a [ |
| RenderPassDepthStencilAttachmentDescriptor | Describes a depth/stencil attachment to a [ |
| SamplerDescriptor | Describes a [ |
| ShaderLocation | |
| TextureDescriptor | Describes a [ |
| TextureViewDescriptor | Describes a [ |