[][src]Struct wgpu::ColorStateDescriptor

#[repr(C)]pub struct ColorStateDescriptor {
    pub format: TextureFormat,
    pub alpha_blend: BlendDescriptor,
    pub color_blend: BlendDescriptor,
    pub write_mask: ColorWrite,
}

Fields

format: TextureFormatalpha_blend: BlendDescriptorcolor_blend: BlendDescriptorwrite_mask: ColorWrite

Trait Implementations

impl Clone for ColorStateDescriptor[src]

impl Debug for ColorStateDescriptor[src]

impl Eq for ColorStateDescriptor[src]

impl Hash for ColorStateDescriptor[src]

impl PartialEq<ColorStateDescriptor> for ColorStateDescriptor[src]

impl Serialize for ColorStateDescriptor[src]

impl StructuralEq for ColorStateDescriptor[src]

impl StructuralPartialEq for ColorStateDescriptor[src]

Auto Trait Implementations

impl RefUnwindSafe for ColorStateDescriptor

impl Send for ColorStateDescriptor

impl Sync for ColorStateDescriptor

impl Unpin for ColorStateDescriptor

impl UnwindSafe for ColorStateDescriptor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.