[−][src]Struct wgpu::Queue
Handle to a command queue on a device.
A Queue
executes recorded [CommandBuffer
] objects and provides convenience methods
for writing to buffers and textures.
Methods
impl Queue
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pub fn write_buffer(&self, buffer: &Buffer, offset: BufferAddress, data: &[u8])
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Schedule a data write into buffer
starting at offset
.
pub fn write_texture(
&self,
texture: TextureCopyView,
data: &[u8],
data_layout: TextureDataLayout,
size: Extent3d
)
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&self,
texture: TextureCopyView,
data: &[u8],
data_layout: TextureDataLayout,
size: Extent3d
)
Schedule a data write into texture
.
pub fn submit<I: IntoIterator<Item = CommandBuffer>>(&self, command_buffers: I)
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Submits a series of finished command buffers for execution.
Auto Trait Implementations
impl !RefUnwindSafe for Queue
impl Send for Queue
impl Sync for Queue
impl Unpin for Queue
impl !UnwindSafe for Queue
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,