[][src]Struct wgpu::TextureView

pub struct TextureView { /* fields omitted */ }

Handle to a texture view.

A TextureView object describes a texture and associated metadata needed by a [RenderPipeline] or [BindGroup].

Trait Implementations

impl Drop for TextureView[src]

Auto Trait Implementations

impl !RefUnwindSafe for TextureView

impl Send for TextureView

impl Sync for TextureView

impl Unpin for TextureView

impl !UnwindSafe for TextureView

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.