[−][src]Struct wgpu::TextureView
Handle to a texture view.
A TextureView
object describes a texture and associated metadata needed by a
[RenderPipeline
] or [BindGroup
].
Trait Implementations
impl Drop for TextureView
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Auto Trait Implementations
impl !RefUnwindSafe for TextureView
impl Send for TextureView
impl Sync for TextureView
impl Unpin for TextureView
impl !UnwindSafe for TextureView
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,