[][src]Struct wgpu::DeviceDescriptor

#[repr(C)]pub struct DeviceDescriptor {
    pub extensions: Extensions,
    pub limits: Limits,
    pub shader_validation: bool,
}

Fields

extensions: Extensionslimits: Limitsshader_validation: bool

Switch shader validation on/off. This is a temporary field that will be removed once our validation logic is complete.

Trait Implementations

impl Clone for DeviceDescriptor[src]

impl Debug for DeviceDescriptor[src]

impl Default for DeviceDescriptor[src]

impl Serialize for DeviceDescriptor[src]

Auto Trait Implementations

impl RefUnwindSafe for DeviceDescriptor

impl Send for DeviceDescriptor

impl Sync for DeviceDescriptor

impl Unpin for DeviceDescriptor

impl UnwindSafe for DeviceDescriptor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.