[−][src]Struct wgpu::BindGroup 
Handle to a binding group.
A BindGroup represents the set of resources bound to the bindings described by a
[BindGroupLayout]. It can be created with [Device::create_bind_group]. A BindGroup can
be bound to a particular [RenderPass] with [RenderPass::set_bind_group], or to a
[ComputePass] with [ComputePass::set_bind_group].
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl !UnwindSafe for BindGroup
Blanket Implementations
impl<T> Any for T where
    T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
    T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
    T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
    U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
    U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, [src]
U: TryFrom<T>,