[][src]Struct wgpu_core::device::trace::RenderBundleDescriptor

pub struct RenderBundleDescriptor {
    pub label: String,
    pub color_formats: Vec<TextureFormat>,
    pub depth_stencil_format: Option<TextureFormat>,
    pub sample_count: u32,
}

Fields

label: Stringcolor_formats: Vec<TextureFormat>depth_stencil_format: Option<TextureFormat>sample_count: u32

Trait Implementations

impl Debug for RenderBundleDescriptor[src]

impl Serialize for RenderBundleDescriptor[src]

Auto Trait Implementations

impl RefUnwindSafe for RenderBundleDescriptor

impl Send for RenderBundleDescriptor

impl Sync for RenderBundleDescriptor

impl Unpin for RenderBundleDescriptor

impl UnwindSafe for RenderBundleDescriptor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.