[][src]Struct wgpu_types::VertexAttributeDescriptor

#[repr(C)]pub struct VertexAttributeDescriptor {
    pub offset: BufferAddress,
    pub format: VertexFormat,
    pub shader_location: ShaderLocation,
}

Fields

offset: BufferAddressformat: VertexFormatshader_location: ShaderLocation

Trait Implementations

impl Clone for VertexAttributeDescriptor[src]

impl Debug for VertexAttributeDescriptor[src]

impl Eq for VertexAttributeDescriptor[src]

impl Hash for VertexAttributeDescriptor[src]

impl PartialEq<VertexAttributeDescriptor> for VertexAttributeDescriptor[src]

impl Serialize for VertexAttributeDescriptor[src]

impl StructuralEq for VertexAttributeDescriptor[src]

impl StructuralPartialEq for VertexAttributeDescriptor[src]

Auto Trait Implementations

impl RefUnwindSafe for VertexAttributeDescriptor

impl Send for VertexAttributeDescriptor

impl Sync for VertexAttributeDescriptor

impl Unpin for VertexAttributeDescriptor

impl UnwindSafe for VertexAttributeDescriptor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.