[−][src]Struct ash::vk::PhysicalDeviceFloatControlsPropertiesBuilder
Methods
impl<'a> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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pub fn denorm_behavior_independence(
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn rounding_mode_independence(
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_denorm_preserve_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_denorm_preserve_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_denorm_preserve_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_denorm_flush_to_zero_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_denorm_flush_to_zero_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_denorm_flush_to_zero_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_rounding_mode_rte_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_rounding_mode_rte_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_rounding_mode_rte_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_rounding_mode_rtz_float16: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_rounding_mode_rtz_float32: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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self,
shader_rounding_mode_rtz_float64: bool
) -> PhysicalDeviceFloatControlsPropertiesBuilder<'a>
pub fn build(self) -> PhysicalDeviceFloatControlsProperties
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Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceFloatControlsProperties>
Trait Implementations
impl<'a> Deref for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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type Target = PhysicalDeviceFloatControlsProperties
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl<'a> DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
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impl<'_> ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsPropertiesBuilder<'_>
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Auto Trait Implementations
impl<'a> RefUnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Send for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,