[][src]Struct wgpu_core::resource::Texture

pub struct Texture<B: Backend> { /* fields omitted */ }

Trait Implementations

impl<B: Backend> Access<Texture<B>> for Root[src]

impl<B: Backend> Access<Texture<B>> for Device<B>[src]

impl<B: Backend> Access<Texture<B>> for Buffer<B>[src]

impl<B: Backend> Access<TextureView<B>> for Texture<B>[src]

impl<B: Backend> Borrow<RefCount> for Texture<B>[src]

impl<B: Backend> Borrow<SubresourceRange> for Texture<B>[src]

impl<B: Debug + Backend> Debug for Texture<B> where
    B::Image: Debug
[src]

Auto Trait Implementations

impl<B> !RefUnwindSafe for Texture<B>

impl<B> Send for Texture<B> where
    <B as Backend>::Image: Send

impl<B> Sync for Texture<B> where
    <B as Backend>::Image: Sync

impl<B> Unpin for Texture<B> where
    <B as Backend>::Image: Unpin,
    <B as Backend>::Memory: Unpin

impl<B> UnwindSafe for Texture<B> where
    <B as Backend>::Image: UnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe + UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.