[−][src]Struct wgpu_core::resource::Buffer
Trait Implementations
impl<B: Backend> Access<Buffer<B>> for Root
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impl<B: Backend> Access<Buffer<B>> for Device<B>
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impl<B: Backend> Access<Buffer<B>> for BindGroupLayout<B>
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impl<B: Backend> Access<Buffer<B>> for BindGroup<B>
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impl<B: Backend> Access<Buffer<B>> for CommandBuffer<B>
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impl<B: Backend> Access<Buffer<B>> for ComputePipeline<B>
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impl<B: Backend> Access<Buffer<B>> for RenderPipeline<B>
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impl<B: Backend> Access<Texture<B>> for Buffer<B>
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impl<B: Backend> Borrow<()> for Buffer<B>
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impl<B: Backend> Borrow<RefCount> for Buffer<B>
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impl<B: Debug + Backend> Debug for Buffer<B> where
B::Buffer: Debug,
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B::Buffer: Debug,
Auto Trait Implementations
impl<B> !RefUnwindSafe for Buffer<B>
impl<B> Send for Buffer<B> where
<B as Backend>::Buffer: Send,
<B as Backend>::Buffer: Send,
impl<B> Sync for Buffer<B> where
<B as Backend>::Buffer: Sync,
<B as Backend>::Buffer: Sync,
impl<B> Unpin for Buffer<B> where
<B as Backend>::Buffer: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::Buffer: Unpin,
<B as Backend>::Memory: Unpin,
impl<B> UnwindSafe for Buffer<B> where
<B as Backend>::Buffer: UnwindSafe,
<B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
<B as Backend>::Buffer: UnwindSafe,
<B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,