[−][src]Struct wgpu_core::hub::Hubs
Trait Implementations
impl<F: Debug + GlobalIdentityHandlerFactory> Debug for Hubs<F>
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Auto Trait Implementations
impl<F> !RefUnwindSafe for Hubs<F>
impl<F> Send for Hubs<F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Send,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Send,
impl<F> Sync for Hubs<F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Sync,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Sync,
impl<F> Unpin for Hubs<F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: Unpin,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: Unpin,
impl<F> UnwindSafe for Hubs<F> where
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Adapter<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<BindGroup<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<BindGroupLayout<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Buffer<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<CommandBuffer<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<ComputePipeline<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Device<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<PipelineLayout<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<RenderBundle>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<RenderPipeline<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Sampler<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<ShaderModule<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<SwapChain<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<Texture<Backend>>>>::Filter: UnwindSafe,
<F as IdentityHandlerFactory<Id<TextureView<Backend>>>>::Filter: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,